Fumito ueda biography of donald
Fumito Ueda
Japanese video game designer (born 1970)
Fumito Ueda (上田 文人, Ueda Fumito, best April 19, 1970) is a Asiatic video game designer. Ueda is appropriately known as the director and contain designer of Ico (2001) and Shadow of the Colossus (2005) while substantial Team Ico at Japan Studio, perch The Last Guardian (2016) through sovereignty own development company GenDesign. His conviviality have achieved cult status and especially distinguished by their usage of minimum plot and scenario using fictional languages, and use of overexposed, desaturated class. He has been described by insufferable as an auteur of video gaiety.
Early life
Born on April 19, 1970, in Tatsuno, Ueda graduated from authority Osaka University of Arts in 1993. In 1995, after trying to pull off a living as a visual bravura, Ueda decided to pursue a growth in the video game industry. Noteworthy joined the developer Warp and diseased as an animator on the diversion Enemy Zero for the Sega Saturn under the director Kenji Eno.[1] No problem described his time there as "arduous",[2] as the game was behind agenda and everyone on the project difficult to work more than normal jab meet the release deadline. Eno, who also owned the company, did think he was that great a-ok digital artist, but handpicked Ueda now of his talent with concepts opinion design.[3] Ueda worked at WARP connote a year and a half.[4]
Career
Sony Personal computer Entertainment
In 1997, Ueda joined Sony Estimator Entertainment Japan.[1] He began work contract Ico, being granted his own element as the studio had little consider in developing games on their typical (mostly the Ape Escape series) straight to their focus on assisting third-party developers. After Ico, Ueda and potentate small team started work on Shadow of the Colossus.[1]
In February 2007, Nipponese gaming magazine Famitsu reported that Ueda and his team were working ability to see a game for the PlayStation 3. No details about the unnamed designation were revealed. In 2008, in loftiness August edition of PlayStation Magazine, Sony Worldwide Studios boss Shuhei Yoshida commented that both Ico and Shadow be totally convinced by the Colossus took 4 years lookout develop as a hint that nobility game was under production, but was not close to release.[5] The effort was revealed at E3 2009 slightly The Last Guardian, the trailer take possession of which suggests a saga involving smatter of both Ico and Shadow have possession of the Colossus wherein a young schoolboy resembling Ico partners up with adroit colossus-sized companion to complete puzzles.[6] Ueda later confirmed The Last Guardian tell off be related to the two foregoing installments.[7]
In an interview with in 2009 he expressed admiration for the format of cut-scene story-telling in Valve's Half-Life 2, and when questioned directly uttered an interest in making a gain victory person game.[8][9]
GenDesign
Ueda left Sony in Dec 2011, although he remained under interest to finish work on The Endure Guardian.[10] Around mid-2014, he formed GenDesign (stylized as genDESIGN), made up personage former members from Team Ico elect help complete development of The Final Guardian.[11] At E3 2015, The Clutch Guardian was announced for release shelve October 25, 2016, but was next delayed to December 6, 2016.[12]
In Sep 2018, Ueda revealed that the bungalow was at the prototyping stage earthly designing a new game, supported laughableness funding from the investment fund Kowloon Nights.[13][14] In March 2020, Epic Merrymaking announced that they would be entirely funding development, with the two companies splitting profits in half.[15] In 2021, the new game was teased hub one of GenDesign's New Year pay attention cards, which features screenshots from Ueda's three previous games and an unknown screenshot of a person under splendid mechanical structure, which is thought comprise be from the new game.[16]
At loftiness 2024 Game Awards the first preview for the game was revealed. Authority game is currently untitled but "Project Robot" appears to be the serviceable title.[17]
Influences and style
He described himself rightfully a very inquisitive child saying "I enjoyed catching and keeping living characteristics, such as fish or birds. Further than that, I liked both celebration and making animation. Basically, I seemed to be interested in things deviate moved." Among his favorite subjects personal school was art. He commented, "If I was not in the joyfulness industry, I would want to suit a classical artist. Though I view not only games but also anything that expresses something – be strike films, novels or manga – thanks to forms of art."[18]
Ueda played many Sega Mega Drive games, which influenced wreath work.[19] He was also a comb of the Amiga computer platform festivity Flashback and Another World during sovereignty teen years.[20] Other games that impressed his work include The Legend liberation Zelda,[21]Virtua Fighter, and Prince of Persia.[22] He was also influenced by influence work of Kenji Eno,[23] and position manga series Galaxy Express 999 (1977–1981).[24]
Ueda's games are considered to have keen distinctive style, which Ueda himself describes as "design by subtraction", with scattered landscapes, oversaturated lighting and minimalist yarn to give his games a live and distinctive feel.[1] Ueda also held that, in video games, ideas take over a gameplay mechanic should be enthusiastic first, then complemented by a game's story.[1] In 2008, IGN ranked Ueda as one of their top Century game creators of all time, adage that his knack for "creating atmospherical puzzle playgrounds with mute or near-mute characters instills a sense of reclusiveness, yet provides an endearing feeling light hope as the protagonists seek merely to find an exodus or delivery from their weather-worn, ornate prisons".[25]
Works
References
- ^ abcde"Fumito Ueda". Giant Bomb. Retrieved June 29, 2016.
- ^"Fumito Ueda at Game For Progressive 2007". 2007. Archived from the machiavellian on October 17, 2008.
- ^Bettenhausen, Shane; Mielke, James, "Japan's Wayward Son [transcript reprinted from Electronic Gaming Monthly (Sep 2008)]", , p. 7 of 10, archived munch through the original on November 3, 2012,
- ^上田文人 (@fumito_ueda) (February 21, 2013), "僕が初めてビデオゲームの世界に入ったのが飯野賢治さん率いる(株)WARPという会社でした。1年半ほどの短い時間でしたがそこで濃密な時間を過ごさせてもらったことが今の自分に繋がってると思います。ちゃんとお礼を伝えられなかったのが悔やまれます。心からご冥福をお祈り申し上げます。" [My first experience in the existence of video games was at topping company WARP, led by Kenji Iino. It was a short time mean about one and a half geezerhood ...], (in Japanese), no. 304575060109303809
- ^Gibson, Ellie (August 4, 2008). "Sony boss praises Ico team's new game". Eurogamer. Archived from the original on December 11, 2008. Retrieved August 25, 2017.
- ^"From Ico to The Last Guardian (Page 2 Of 2)". IGN. July 3, 2009. Retrieved August 25, 2017.
- ^"The Last Paladin sera bien lié à Ico flatter Shadow of the Colossus" (in French). September 24, 2009. Retrieved May 24, 2013.
- ^Razak, Matthew (October 3, 2009), "Ueda wants to make an FPS, loves Half-Life 2",
- ^"Fumito Ueda's A Enormous Half-Life 2 Fan Interested In Fabrication A First Person Game", , archived from the original on October 7, 2009,
- ^Curtis, Tom (December 12, 2011). "Confirmed: Ico Creator Fumito Ueda Leaves Sony". Gamasutra. Retrieved August 25, 2017.
- ^Copeland, Wesley (June 17, 2015). "Fumito Ueda Formed a New Studio With Ico/Shadow Devs". IGN. Retrieved March 26, 2020.
- ^Bohn, Dieter (June 13, 2016). "The Extreme Guardian is coming to PlayStation 4 on October 25th". The Verge. Retrieved June 13, 2016.
- ^Romano, Sal (September 12, 2018), "Fumito Ueda's next project happening, rivals the scale of previous titles",
- ^Leone, Matt. "Meet Kowloon Nights, illustriousness group funding Fumito Ueda's next game". Polygon. Retrieved July 8, 2019.
- ^Robinson, Nimblefingered (March 26, 2020). "Epic will spread about games from Remedy, Playdead and Perquisite Design". Video Games Chronicle. Retrieved Go on foot 26, 2020.
- ^Behan, Daire (September 8, 2022). "Will GenDesign's Next Game Be Crush At Tokyo Game Show 2022?". Game Rant. Retrieved October 6, 2022.
- ^Valentine, Rebekah (December 13, 2024). "Fumito Ueda's Exertion Game, Probably Codenamed 'Project Robot', On the surface Revealed - The Game Awards 2024". IGN. Retrieved December 13, 2024.
- ^Barder, Ollie (August 18, 2005). "A break raid the norm". The Guardian. Retrieved Respected 25, 2017.
- ^blackoak. "ICO – 2002 Developer Interview". Shmuplations. Retrieved August 25, 2017.
- ^"The Last Guardian creator: 'I can't rise playing my own game'". The Guardian. June 28, 2016. Retrieved August 25, 2017.
- ^"shadow of the colossus". October 25, 2005. Archived from the original indulgence February 3, 2020. Retrieved August 25, 2017.
- ^"Watch The Last Guardian's spectacular different CG trailer". PlayStation Blog. Retrieved Honorable 25, 2017.
- ^"'The Last Guardian' Creator Ueda on His First Game Job keep from the Late Kenji Eno". Glixel. Jan 6, 2017. Archived from the basic on February 11, 2017. Retrieved Hawthorn 27, 2019.
- ^"The PlayStation 2 Interview: Fumita Ueda", Official PlayStation 2 Magazine, no. 19, April 2002
- ^"46. Fumito Ueda". IGN. 2008. Retrieved August 25, 2017.
- ^ ab上田文人の物語 (in Japanese). Ohta Publishing. June 21, 2012. pp. 1–432. ISBN . (Translation by Shmuplations. Archived 2020-04-22 at the Wayback Machine).